Little ones

Scavenger hunts for toddlers

Almost every scavenger hunt written for children is aimed at six-plus. With a two or three-year-old the game is real, but it is a different game, and pretending otherwise is why it usually flops.

By Ross Jones6 min read

What they can actually do, by age

Pitching this right is the whole thing.

Two

One thing at a time, named out loud, in the room you are in. 'Find me something red.' No list, no order, no score. The game is the finding and the showing you, and it lasts about ten minutes, which is a success.

Three

Two or three things, still called out rather than written. They can now hold a target in their head while walking to another room, which is genuinely new. Pictures work better than words.

Four

A short picture list of five or six things, and the concept of finishing. This is the first age where a proper hunt works and where a printed sheet stops being decorative.

Use pictures, not words

The single biggest change that makes a hunt work under five is replacing text with pictures or icons. A pre-reader with a written list is dependent on an adult for every single item, which means it is not their game.

Emoji, simple drawings or photographs all work. It does not need to be beautiful. What matters is that they can look at it themselves and know what they are hunting.

Targets that work with very young children

Colours first: something red, something yellow. These are reliable because there is always an answer within reach, which keeps the win rate high.

Then textures: something soft, something bumpy. Toddlers are extremely tactile and this is often the category they enjoy most.

Then simple categories: something you eat with, something that goes on your feet. This is where the game starts doing something educationally, though you should absolutely not tell them that.

Avoid: anything requiring counting, anything comparative like 'the biggest', and anything abstract like 'something beautiful'. All three arrive later.

Keep the win rate absurdly high

An older child enjoys a hunt that is hard. A toddler enjoys a hunt they are winning. If they fail twice in a row they will wander off, and they are right to.

Practical version of this: call things you can already see. There is no shame in it. The game is the doing, not the difficulty.

Expect it to end abruptly and without warning, usually about eight minutes in. That is not the game failing. That is a toddler.

Playing it in the app

Scavvi's easy difficulty is built for roughly this end: single-concept prompts, generous verification, and an AI that is deliberately forgiving because a three-year-old photographing a red thing has usually also photographed the floor, a foot and part of the sofa.

The photographing is often the bit they like most, more than the finding. A phone that says well done when they take a picture of a cushion is, to a three-year-old, an extremely good afternoon.

Want the version that runs itself?

Scavvi does the list, checks the finds and keeps the score, so you get to just be there. Free on iOS and Android.

Get Scavvi free

Questions

Can a two-year-old do a scavenger hunt?

A very simple one. One target at a time, spoken aloud, in the room you are already in. No list and no score. It works and it lasts about ten minutes.

How many items should a toddler hunt have?

One or two at two years old, three at three, five or six at four. Fewer than you think, always.

Should I use a printed list?

Only from about four, and only with pictures rather than words. Before that, call the targets out.

What if they lose interest immediately?

Make it easier, not more exciting. Nine times out of ten a toddler wandering off means the target was too hard or too abstract, not that they are bored of the game.

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