For parents

Using a screen to get kids outside

We make an app that sends children outdoors, which means we have an obvious interest in you feeling fine about that. So here is the argument with the weak parts left in.

By Ross Jones6 min read

The honest version of the objection

The objection is not really about screens. It is that a phone tends to become the activity rather than a way into one, and parents have watched that happen enough times to be suspicious of anything claiming otherwise.

That suspicion is correct and worth keeping. An app that gets a child outside and then holds their attention on the screen the whole time they are out there has not solved anything. It has just moved the sofa.

What makes the difference

The test we would apply to any app claiming to be screen-positive, including ours:

Where are their eyes most of the time?

If the answer is the screen, it is a game with an outdoor theme. It should be the world, with the phone glanced at between finds.

Does it work without the phone in hand?

A good outdoor prompt is one they can hold in their head while they search. If they have to keep looking at it, the prompt is doing too little.

Does it end?

Anything designed to never finish is designed to keep them on it. A session with a natural end is a different kind of product from an infinite feed.

What happens when they stop?

If stopping feels like losing something, that is a retention mechanic working against your child. Streaks are the obvious place to be careful, ours included.

Where we think ours sits, and where we are not sure

The finding happens off-screen. A prompt takes two seconds to read and then the phone goes in a pocket while they look, which is the ratio we designed for and the reason verification is a photo rather than a tap.

Sessions end. A hunt finishes, and the daily hunt is deliberately one thing rather than an endless feed.

The part we are less comfortable defending is streaks. Streaks work, which is precisely the problem: they are the mechanic most likely to make a child feel bad for missing a day. We added streak freezes to blunt it, and we would rather say plainly that it is a tension in the design than pretend it is purely a good thing.

The free tier also carries ads, which is a real cost of it being free. Pro removes them. That is not a moral position, it is just what it is.

When not to use an app at all

If it is a nice day and everyone is already going out, you do not need this. A walk that is already happening does not need gamifying, and adding a phone to it is a downgrade.

The honest use case is narrower: the days when nobody wants to go out, when the walk needs a reason, when two children of different ages need to both be interested, or when you are somewhere unfamiliar and a route needs a purpose. That is where a structured hunt earns its place.

The rest of the time, a printed list on the fridge does the same job with no screen at all. There is one on most of our seasonal guides, and we would rather you used that than felt you had to download something.

Want the version that runs itself?

Scavvi does the list, checks the finds and keeps the score, so you get to just be there. Free on iOS and Android.

Get Scavvi free

Questions

Is a scavenger hunt app really screen time?

Yes, and it should be counted as such. The relevant question is what the child is doing during it. Most of the time in a hunt is spent looking at the world with the phone in a pocket, but it is still a phone.

How much of the time is my child looking at the screen?

In a typical hunt, a few seconds to read a prompt and a few seconds to take a photo, per find. The searching between finds is the bulk of it and is entirely off-screen.

Do you have a version that does not need the app?

The lists in our seasonal and travel guides work perfectly well printed out or read aloud. We would genuinely rather you did that than download something you do not want.

What about the streaks?

They are the mechanic we are most cautious about, because they are designed to make you come back. Streak freezes exist to take the edge off a missed day, and the daily hunt is deliberately small.

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